| ||||
Rules added to the sequence of play
These rulebooks are the best places to put rules timed to happen at the start, at the end, or once each turn. (Each is run through at a carefully chosen moment in the relevant top-level rulebook.) It is also possible to have rules take effect at specific times of day or when certain events happen. Those are listed in the Scenes index, alongside rules taking place when scenes begin or end.
set permanent health to initial health rule name unlist ready natural weapons if no other weapon readied rule name unlist | ||||
There are no rules in this rulebook. | ||||